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// This may look like C code, but it is really -*- C++ -*-
/* 
Copyright (C) 1988 Free Software Foundation
    written by Doug Lea (dl@rocky.oswego.edu)
    based on code by Marc Shapiro (shapiro@sor.inria.fr)

This file is part of GNU CC.

GNU CC is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY.  No author or distributor
accepts responsibility to anyone for the consequences of using it
or for whether it serves any particular purpose or works at all,
unless he says so in writing.  Refer to the GNU CC General Public
License for full details.

Everyone is granted permission to copy, modify and redistribute
GNU CC, but only under the conditions described in the
GNU CC General Public License.   A copy of this license is
supposed to have been given to you along with GNU CC so you
can know your rights and responsibilities.  It should be in a
file named COPYING.  Among other things, the copyright notice
and this notice must be preserved on all copies.  
*/

#ifndef _<T>MPlex_h
#ifdef __GNUG__
#pragma once
#pragma interface
#endif
#define _<T>MPlex_h 1


#include "<T>.Plex.h"


// Number of bits per long, used in MChunk bit map operations

#define _MAP_BITS  32


class <T>MChunk : public <T>IChunk
{
protected:

  unsigned long* map;          // bitmap of slots
  int            unused;       // number of unused internal slots 

  void           mark(int);    // bitmap operations
  void           free(int);
  int            valid(int) const;

public:

                 <T>MChunk(<T>*    d,        // ptr to array of elements
                        int      base_idx, // initial indices
                        int      low_idx,  // & initially clear map
                        int      fence_idx,
                        int      top_idx);

                 ~<T>MChunk();

// virtuals

  int            first_index() const;
  int            last_index() const;
  int            succ(int idx) const;
  int            pred(int idx) const;
  <T>*           first_pointer() const;                 
  <T>*           last_pointer() const;                 
  <T>*           succ(<T>*) const;                 
  <T>*           pred(<T>*) const; 
  int            empty() const;
  int            full() const;
  int            valid_index(int i) const;
  int            valid_pointer(const <T>* p) const;
  <T>*           grow_high ();
  <T>*           grow_low ();  
  void           shrink_high ();
  void           shrink_low ();     
  void           clear(int);
  void           cleardown(int);
  int            OK() const;

// extensions

  int            unused_indices() const;   // how many free slot in low..fence?

  int            unused_index() const;     // return index of free slot

  int            del(int i);         // delete data indexed by i
                                     // return true if was present
  int            undel(int idx);     // un-delete data indexed by i
                                     // return true if already present

  void           reset_low();        // reset low = lowest valid index; 
  void           reset_high();       // same for high

};


class <T>MPlex: public <T>Plex
{
  <T>MChunk*       ch;          // cached chunk
  int              unused;      // # of free slots between low & fence

  void             make_initial_chunks(int up = 1);
  void             cache(int idx) const;
  void             cache(const <T>* p) const;
  int              dopred(int) const;
  int              dosucc(int) const;

  void             set_cache(const <T>MChunk* t) const; // logically, 
                                               // not physically const

public:
                   <T>MPlex();                 // set low = 0;
                                               // fence = 0;
                                               // csize = default

                   <T>MPlex(int ch_size);      // low = 0; 
                                               // fence = 0;
                                               // csize = ch_size

                   <T>MPlex(int lo,            // low = lo; 
                            int ch_size);      // fence=lo
                                               // csize = ch_size

                   <T>MPlex(int lo,            // low = lo
                            int hi,            // fence = hi+1
                            const <T&> initval,// fill with initval,
                            int ch_size = 0);  // csize= ch_size
                                               // or fence-lo if 0

                   <T>MPlex(const <T>MPlex&);

  void             operator= (const <T>MPlex&);

// virtuals 

  <T>&             high_element ();
  <T>&             low_element ();
  const <T>&       high_element () const;
  const <T>&       low_element () const;

  Pix              first() const;
  Pix              last() const ;
  void             prev(Pix& ptr) const;
  void             next(Pix& ptr) const;
  int              owns(Pix p) const;
  <T>&             operator () (Pix p);
  const <T>&       operator () (Pix p) const;

  int              low() const; 
  int              high() const;
  int              valid(int idx) const;
  void             prev(int& idx) const;
  void             next(int& x) const;
  <T>&             operator [] (int index);
  const <T>&       operator [] (int index) const;
    
  int              Pix_to_index(Pix p) const;
  Pix              index_to_Pix(int idx) const;

  int              can_add_high() const;
  int              can_add_low() const;
  int              full() const;

  int              add_high(const <T&> elem);
  int              del_high ();
  int              add_low (const <T&> elem);
  int              del_low ();
  void             clear();

  int              OK () const; 

// extensions

  int              count() const;             // # valid elements
  int              available() const;         // # deleted elements

  int              unused_index()const;       // return index of a deleted elem
  Pix              unused_Pix() const;        // return Pix of a deleted elem

  int              del_index(int idx);        // logically delete at idx;
                                              // return true if was present
  int              del_Pix(Pix p);            // delete at p

  void             undel_index(int idx);      // undelete at idx;
  void             undel_Pix(Pix p);          // undelete at p;

  void             adjust_bounds();           // reset lo, hi to lowest &
                                              // highest valid indices

  int              add(const <T&> elem);      // add anywhere
};

#if defined(__OPTIMIZE__) || defined(USE_LIBGXX_INLINES)

inline <T>MChunk:: ~<T>MChunk()
{
  delete map;
}

inline void <T>MChunk::mark(int idx)
{
  unsigned int i = idx - base;
  map[i / _MAP_BITS] |= 1 << (i & (_MAP_BITS - 1));
}

inline void <T>MChunk::free(int idx)
{
  unsigned int i = idx - base;
  map[i / _MAP_BITS] &= ~(1 << (i & (_MAP_BITS - 1)));
}

inline int <T>MChunk::valid(int idx) const
{
  unsigned int i = idx - base;
  return map[i / _MAP_BITS] & (1 << (i & (_MAP_BITS - 1)));
}

inline  int <T>MChunk:: valid_index(int i) const
{
  return i >= low && i < fence && valid(i);
}

inline  int  <T>MChunk:: valid_pointer(const <T>* p) const
{
  int i = ((int)p - (int)data) / sizeof(<T>);
  return i >= 0 && i < (fence - base) &&
    (map[(unsigned)i / _MAP_BITS] & (1 << (i & (_MAP_BITS - 1))));
}

inline int <T>MChunk::empty() const
{
  return  fence - low - unused == 0;
}

inline int <T>MChunk::full() const
{
  return  unused + (top - fence) + (low - base) == 0;
}

inline int <T>MChunk::succ(int idx) const
{
  int i = (idx < low)? low : idx + 1;
  while (i < fence && !valid(i)) ++i;
  return i;
}

inline int <T>MChunk::pred(int idx) const
{
  int i = (idx > fence)? (fence - 1) : idx - 1;
  while (i >= low && !valid(i)) --i;
  return i;
}

inline int <T>MChunk::unused_indices() const
{
  return unused;
}

inline <T>*   <T>MChunk:: grow_high ()
{
  if (!can_grow_high()) full_error();
  mark(fence);
  return &(data[fence++ - base]);
}

inline <T>*   <T>MChunk:: grow_low ()
{
  if (!can_grow_low()) full_error();
  mark(--low);
  return &(data[low - base]);
}

inline void <T>MChunk::reset_low()
{
  while (low < fence && !valid(low))
  {
    --unused;
    ++low;
  }
}

inline void <T>MChunk::reset_high()
{
  while (fence > low && !valid(fence - 1))
  {
    --unused;
    --fence;
  }
}

inline  int <T>MPlex::full () const
{
  return 0;
}

inline int <T>MPlex::can_add_high() const
{
  return 1;
}

inline int <T>MPlex::can_add_low() const
{
  return 1;
}

inline int <T>MPlex::available() const
{
  return unused;
}

inline int <T>MPlex::count() const
{
  return fnc - lo - unused;
}

inline void <T>MPlex::set_cache(const <T>MChunk* t) const
{
  ((<T>MPlex*)(this))->ch = (<T>MChunk*)t;
}

inline <T>& <T>MPlex:: operator [] (int idx)
{
  if (!ch-><T>MChunk::valid_index(idx)) cache(idx);
  return * (ch->pointer_to(idx));
}

inline const <T>& <T>MPlex:: operator [] (int idx) const
{
  if (!ch-><T>MChunk::valid_index(idx)) cache(idx);
  return * ((const <T>*)(ch->pointer_to(idx)));
}

inline  int <T>MPlex::Pix_to_index(Pix p) const
{
  if (!ch-><T>MChunk::valid_pointer((<T>*)p)) cache((<T>*)p);
  return ch->index_of((<T>*)p);
}

inline int <T>MPlex::high() const
{
  return (((const <T>MChunk*)tl())-><T>MChunk::valid_index(fnc-1)) ? 
    fnc-1 : dopred(fnc-1);
}

inline int <T>MPlex::low() const
{
  return (((const <T>MChunk*)hd)-><T>MChunk::valid_index(lo))? lo : dosucc(lo);
}

inline  <T>& <T>MPlex::low_element ()
{
  return (*this)[low()];
}

inline const <T>& <T>MPlex::low_element () const
{
  return (*this)[low()];
}

inline  <T>& <T>MPlex::high_element ()
{
  return (*this)[high()];
}

inline const <T>& <T>MPlex::high_element () const
{
  return (*this)[high()];
}

inline  Pix <T>MPlex::index_to_Pix(int idx) const
{
  if (!ch-><T>MChunk::valid_index(idx)) cache(idx);
  return Pix(ch->pointer_to(idx));
}

inline void <T>MPlex::next(int& idx) const
{
  idx = (ch-><T>MChunk::valid_index(idx+1))? idx+1 : dosucc(idx);
}

inline void <T>MPlex::prev(int& idx) const
{
  idx = (ch-><T>MChunk::valid_index(idx-1))? idx-1 : dopred(idx);
}

inline Pix <T>MPlex::first() const
{
  return index_to_Pix(low());
}

inline Pix <T>MPlex::last() const
{
  return index_to_Pix(high());
}


inline void <T>MPlex::undel_Pix(Pix p)
{
  undel_index(Pix_to_index(p));
}

inline int <T>MPlex::del_Pix(Pix p)
{
  return del_index(Pix_to_index(p));
}

inline <T>& <T>MPlex:: operator () (Pix p)
{
  return *((<T>*)p);
}

inline const <T>& <T>MPlex:: operator () (Pix p) const
{
  return *((const <T>*)p);
}

#endif
#endif