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authormartin <martin@NetBSD.org>2016-03-29 18:42:29 +0000
committermartin <martin@NetBSD.org>2016-03-29 18:42:29 +0000
commitacda9eec1df1777f68bc3635742ea41bf443aab7 (patch)
treee234c14ae3801caf4449d70601e50ef4ebe07aa5 /lib/libc/softfloat/bits64
parent70cac3dc8a09b340bb4cdb887cc0c9b75a73cb8d (diff)
Avoid warnings (signed/unsigned comparision and unused variable)
Diffstat (limited to 'lib/libc/softfloat/bits64')
-rw-r--r--lib/libc/softfloat/bits64/softfloat.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/lib/libc/softfloat/bits64/softfloat.c b/lib/libc/softfloat/bits64/softfloat.c
index aed0c6ab12d..67b857aaf1b 100644
--- a/lib/libc/softfloat/bits64/softfloat.c
+++ b/lib/libc/softfloat/bits64/softfloat.c
@@ -1,4 +1,4 @@
-/* $NetBSD: softfloat.c,v 1.13 2013/11/22 17:04:24 martin Exp $ */
+/* $NetBSD: softfloat.c,v 1.14 2016/03/29 18:42:29 martin Exp $ */
/*
* This version hacked for use with gcc -msoft-float by bjh21.
@@ -46,7 +46,7 @@ this code that are retained.
#include <sys/cdefs.h>
#if defined(LIBC_SCCS) && !defined(lint)
-__RCSID("$NetBSD: softfloat.c,v 1.13 2013/11/22 17:04:24 martin Exp $");
+__RCSID("$NetBSD: softfloat.c,v 1.14 2016/03/29 18:42:29 martin Exp $");
#endif /* LIBC_SCCS and not lint */
#ifdef SOFTFLOAT_FOR_GCC
@@ -661,7 +661,7 @@ static floatx80
{
int8 roundingMode;
flag roundNearestEven, increment, isTiny;
- int64 roundIncrement, roundMask, roundBits;
+ uint64 roundIncrement, roundMask, roundBits;
roundingMode = float_rounding_mode;
roundNearestEven = ( roundingMode == float_round_nearest_even );
@@ -3938,7 +3938,7 @@ according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*/
floatx80 floatx80_rem( floatx80 a, floatx80 b )
{
- flag aSign, bSign, zSign;
+ flag aSign, zSign;
int32 aExp, bExp, expDiff;
bits64 aSig0, aSig1, bSig;
bits64 q, term0, term1, alternateASig0, alternateASig1;
@@ -3949,7 +3949,7 @@ floatx80 floatx80_rem( floatx80 a, floatx80 b )
aSign = extractFloatx80Sign( a );
bSig = extractFloatx80Frac( b );
bExp = extractFloatx80Exp( b );
- bSign = extractFloatx80Sign( b );
+
if ( aExp == 0x7FFF ) {
if ( (bits64) ( aSig0<<1 )
|| ( ( bExp == 0x7FFF ) && (bits64) ( bSig<<1 ) ) ) {