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authorbjh21 <bjh21@NetBSD.org>2002-05-07 10:02:42 +0000
committerbjh21 <bjh21@NetBSD.org>2002-05-07 10:02:42 +0000
commit9ec812439b861c8ea41cd648404dde8842f4c77c (patch)
treeff4184d5a02e783e55e69c31bab18804c7d99752 /lib/libc/softfloat
parente932e8f4324eb36e3f6c02ac07b13a5daad18b01 (diff)
In float*_round_to_int(), where we have switches over rounding modes, make
sure that all the modes are mentioned, if only with a "break;". This ensures GCC doesn't whinge at us on ports which use an enum for fp_rnd.
Diffstat (limited to 'lib/libc/softfloat')
-rw-r--r--lib/libc/softfloat/softfloat.c12
1 files changed, 10 insertions, 2 deletions
diff --git a/lib/libc/softfloat/softfloat.c b/lib/libc/softfloat/softfloat.c
index af1902b4f24..ecba4e4e049 100644
--- a/lib/libc/softfloat/softfloat.c
+++ b/lib/libc/softfloat/softfloat.c
@@ -1,4 +1,4 @@
-/* $NetBSD: softfloat.c,v 1.8 2002/05/06 19:05:00 bjh21 Exp $ */
+/* $NetBSD: softfloat.c,v 1.9 2002/05/07 10:02:42 bjh21 Exp $ */
/*
* This version hacked for use with gcc -msoft-float by bjh21.
@@ -46,7 +46,7 @@ this code that are retained.
#include <sys/cdefs.h>
#if defined(LIBC_SCCS) && !defined(lint)
-__RCSID("$NetBSD: softfloat.c,v 1.8 2002/05/06 19:05:00 bjh21 Exp $");
+__RCSID("$NetBSD: softfloat.c,v 1.9 2002/05/07 10:02:42 bjh21 Exp $");
#endif /* LIBC_SCCS and not lint */
#ifdef SOFTFLOAT_FOR_GCC
@@ -1620,6 +1620,8 @@ float32 float32_round_to_int( float32 a )
return packFloat32( aSign, 0x7F, 0 );
}
break;
+ case float_round_to_zero:
+ break;
case float_round_down:
return aSign ? 0xBF800000 : 0;
case float_round_up:
@@ -2583,6 +2585,8 @@ float64 float64_round_to_int( float64 a )
return packFloat64( aSign, 0x3FF, 0 );
}
break;
+ case float_round_to_zero:
+ break;
case float_round_down:
return aSign ? LIT64( 0xBFF0000000000000 ) : 0;
case float_round_up:
@@ -3518,6 +3522,8 @@ floatx80 floatx80_round_to_int( floatx80 a )
packFloatx80( aSign, 0x3FFF, LIT64( 0x8000000000000000 ) );
}
break;
+ case float_round_to_zero:
+ break;
case float_round_down:
return
aSign ?
@@ -4609,6 +4615,8 @@ float128 float128_round_to_int( float128 a )
return packFloat128( aSign, 0x3FFF, 0, 0 );
}
break;
+ case float_round_to_zero:
+ break;
case float_round_down:
return
aSign ? packFloat128( 1, 0x3FFF, 0, 0 )